The Mildly Alarming Podcast

39 | But I Escaped 8 Dimensions Already!

Episode Summary

Johannes lures another game designer into our lair and we talk about him and his games. In this case, it's Corey Young and his game Gravwell, but, if Tom is to be believed, it's Chip Beauvais for a second time (Tom is dumb). Corey tells us all about his design process, his expansion plans, and about designing for colorblind players, proving once again that our show is immeasurably improved by adding somebody who knows what they're talking about.

Episode Notes

Johannes lures another game designer into our lair and we talk about him and his games. In this case, it's Corey Young and his game Gravwell, but, if Tom is to be believed, it's Chip Beauvais for a second time (Tom is dumb). Corey tells us all about his design process, his expansion plans, and about designing for colorblind players, proving once again that our show is immeasurably improved by adding somebody who knows what they're talking about.

Intro gag: Comin’ to ya live from the Jellycaves, I’m Tom Rich and with me as always are terrible boysenbeasts, and this is the Mildly Alarming Podcast. Episode 2: The Child on the Tricycle

##Segment 1: Review - Gravwell

Episode Sponsor: Gunchlin AsstroTec 38Q CleverPhone

##Segment 2: Interview - Corey Young, Designer of Gravwell

Top Secret Superfast Mid-Segment Advertiser: Tuckle's Buckles

The company that makes board game conversions for blind players is 64 Oz. Games. You can find them on Twitter and on their website at www.64ouncegames.com.

Outro Gag: Agnes Crinklehorn's Fine China